Navigating the Future of Gaming: Insights from Industry Veteran Tom Dusenberry

Tom Dusenberry, a veteran in the game industry, discusses his background and the growth of the game industry over the years. He highlights the importance of fun and the consumer experience in game design. The conversation explores the future of games, including augmented reality and virtual reality, as well as the evolution of board games. Monetization and advertising in games are also discussed, along with the rise of subscription models. The conversation concludes with a focus on game shows and the role of media companies in the game industry.

Takeaways

  • The game industry is a rapidly growing market, encompassing mobile games, PC games, and video games, with a combined worth of $200 billion.

  • The future of games lies in augmented reality and virtual reality, with advancements in technology such as the Apple Vision Pro headset.

  • Board games are evolving to incorporate interactive and electronic experiences, enhancing immersion and gameplay.

  • Monetization in games can be achieved through various models, including in-app purchases, subscriptions, and advertising.

  • Game shows are gaining popularity, and media companies are becoming major players in the game industry.

Chapters

00:00Introduction and Background

03:00The Growth of the Game Industry

08:00The Future of Games: Augmented Reality and Virtual Reality

12:00The Evolution of Board Games

18:00Monetization and Advertising in Games

23:00Subscription Models and the Future of Gaming

24:00Game Shows and the Role of Media Companies

26:00Conclusion and Contact Information

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